Our Projects
A showcase of our work in real-time character and animation systems for games and immersive experiences.
Client Projects
Shocap Entertainment
Mahaha Music Video
CG animated music video for Inuit throat-singing duo PIQSIQ, built in Unreal Engine as both a linear music video and immersive VR experience.
Pepper's Ghost New Media & Performing Arts Collective / O. Dela Arts
Mamaawi: Together through the Fire
Live VR dance performance based on Anishinaabe teachings of the Seven Fires prophecies, exploring conflict and reconciliation through an Indigenous futurist lens.
Windup Minds
Stay: Forever Home
Stay: Forever Home is a mixed-reality creature-companion experience where players befriend and care for a magical animal who lives partly in their world and partly in a vibrant fantasy realm.
Zenimax Online Studios
Project Blackbird
Animation Systems Architect for Project Blackbird, defined the architecture and implementation of an advanced real-time character animation system for large-scale online games.
Shocap Entertainment
Carry Me Home
Award-winning groundbreaking collaboration combining live circus performance with real-time Unreal Engine animation, featuring multi-channel experiences including VR and pixel-streaming.
Shocap Entertainment
Gloaming
An immersive live VR performance connecting audiences across opposite sides of the globe in real-time. Audiences at dawn and dusk experience the same ritual simultaneously yet in temporal opposition, creating a poetic dialogue between light and darkness, rave and ritual, digital and physical.
Pepper's Ghost New Media & Performing Arts Collective
Press Play
Live performance with Cause & Effect Circus combining juggling with real-time animation, where juggling props drive on-screen animations of childhood imaginations.
TEDxEmilyCarrU
TEDxEmilyCarrU - Poetry In Motion Capture
Live poetic juggling performance featuring real-time motion capture and rendering.
Shocap Entertainment
We Won't Forget
An Award-Winning Live XR Circus Performance based on the poem "Remember How We Forgot" by Shane Koyczan
Shocap Entertainment
Jill Barber: Live from the Palomar Supper Club
Jill Barber and Shocap Entertainment recreate an iconic venue from Vancouver's jazz age in this one-of-a-kind live virtual performance
Shocap Entertainment
Mocap Circus Workshop
Three-day motion capture workshop with Les 7 Doigts circus performers exploring uses of motion capture technology in live-action performance.
Walt Disney Imagineering
Star Wars: Galactic Cruiser
Unique all-inclusive Star Wars adventure with live performers and interactive storytelling, providing technical animation direction for the interactive in-room valet.
Oculus (Meta) VR
Bogo
Virtual pet experience for Oculus Go featuring an adorable alien creature companion with responsive animation systems.
Oculus (Meta) VR
First Steps
Introductory experience for Oculus Quest teaching new users VR interaction through engaging activities.
Sun Machine Games
Go Big!
Family-friendly party game featuring colorful characters and competitive gameplay with expressive character animations.
Epic Games
SIGGRAPH Reflections Demo
Real-time ray tracing demonstration showcasing Unreal Engine's cutting-edge rendering capabilities at SIGGRAPH.
Drifter Entertainment
Ready Player One: Rise of the Gunters
VR experience created for the Ready Player One film, allowing players to experience the OASIS virtual world.
Hollow Tree Games
Shape of the World
Contemplative exploration game where the environment responds to the player's presence with procedural animation.
Archiact VR
Evasion
Intense VR sci-fi shooter featuring bullet-hell gameplay with responsive character and enemy animations.
Drifter Entertainment
Gunheart
VR sci-fi shooter featuring co-op gameplay where players battle aliens across various environments.
Pepper's Ghost New Media & Performing Arts Collective
Re:Verb Written on the Body
Performance integrating live dance with motion capture and real-time visualization.
Oculus (Meta) VR
First Contact
VR experience introducing new users to virtual reality through interaction with a charming robot companion.
Oculus (Meta) VR
Farlands
VR exploration game for Oculus Rift launch where players explore an alien planet and befriend various creatures.
Epic Games
Paragon
Epic Games' MOBA featuring stunning Unreal Engine 4 graphics with diverse hero character animations.
Pepper's Ghost New Media & Performing Arts Collective
Manipulations - An Evening of Live Performances in Virtual Worlds
Exploration of autonomy, influence and control through real-time motion capture, sensors, and stereoscopic projection.
Pepper's Ghost New Media & Performing Arts Collective
worlds
Immersive performance piece exploring virtual presence and digital worlds.
Foxy Films / Metropolitan Museum of Art
Reid Farrington's The Return
Immersive performance piece at the Metropolitan Museum of Art combining live performance with digital elements.
NYU Game Center
NYU Game Center Motion Capture Studio
Technical consulting for motion capture studio setup and workflows for game development education.
Pepper's Ghost New Media & Performing Arts Collective
Glass Dance
Live performance piece combining dance with real-time digital projections and motion capture.
Pepper's Ghost New Media & Performing Arts Collective
Connecting Movements
Performance piece exploring human connection through live dance and real-time digital media.
UC Santa Cruz / DARPA / US Military
Immerse: Strategic Social Interactions Module
Research collaboration exploring immersive virtual environments for military training applications.
Pepper's Ghost New Media & Performing Arts Collective
Canyon Walk VR
Immersive VR experience transporting users to stunning natural canyon landscapes.
Early Works
Research and projects from before the founding of Lifelike & Believable
Black Tusk Studios / Microsoft (now The Coalition)
Project: Ranger
Unreleased Uncharted-style third-person action-adventure game set in a spy-thriller universe, featuring advanced character animation systems.
Relic Entertainment
Warhammer 40,000: Space Marine
Third-person action shooter set in the Warhammer 40,000 universe, featuring intense combat and detailed character animations.
Electronic Arts
ANT (Frostbite Engine Animation Tool)
In-house animation tool for the Frostbite Engine, used in games like Battlefield, FIFA, and Need for Speed.
Sun Microsystems
Java Games Technology Group
Led the Java Games Technology Group, developing tools and technologies for Java-based game development.
Improv Technologies, Inc
Improv Technologies, Inc
Led the development of real-time 3D graphics and animation technologies for interactive applications.
NYU Media Research Lab
Improv Animation System
Developed the Improv Animation System, a procedural animation framework for real-time character animation.