About Us

A boutique studio dedicated to bringing digital characters to life

Our Mission

To design and build the real-time animation systems, performance frameworks, and interactive pipelines that empower studios to create lifelike characters and deeply engaging experiences in Unreal Engine.

We help studios build lifelike, responsive, and technically solid real-time character and animation systems in Unreal Engine. Our work sits at the intersection of creative intent, gameplay design, and deep systems engineering — the place where believable interactive experiences are born.

Teams bring us in to architect the foundations of their real-time animation pipelines, unify complex technical and artistic requirements, and guide the creation of systems that scale from prototype to deployment.

We specialize in Unreal Engine systems architecture, interactive animation, motion capture pipelines, and the integration of real-time performance into games, VR, and location-based experiences. Whether it's character behavior, procedural logic, camera systems, VFX integration, or multiplayer considerations, we make sure the technical structure supports — and enhances — the experience the team is trying to create.

Who We Work With

Most of our clients are AAA game studios, XR developers, and cultural institutions building ambitious interactive work. They come to us when they recognize that believable characters or performance-driven systems will be a pillar of their project, and they need someone who can define the vision, architect the solution, and help the team deliver it.

Our value comes from depth and breadth: decades of building real-time animation systems, leading technical animation and engine teams, and working across every major subsystem that touches character performance. We move easily between engineering, design, and animation, building architectures around clear, single-responsibility interfaces and flexible, modular patterns.

Our Approach

Our outside-in approach always starts with the experience — whether it's 30 seconds of gameplay or 60 hours of player progression — and finds the right technical path to achieve it.

We're hands-on by default. We design systems, implement the hard parts, and work directly with a team's technical animators, gameplay engineers, and designers to make sure the work is understood, maintainable, and aligned with project goals.

Our role is to empower teams, not replace them — to leave them stronger, clearer, and better equipped to scale their work long after our engagement ends.

Our Vision

A world where every interactive character — in games, VR, and immersive performance — moves, responds, and expresses with the nuance of a living performer. Lifelike & Believable aims to be the studio teams rely on from the very first day of production, defining the architecture and creative foundations that support ambitious, emotionally resonant interactive worlds.

Our Values

Experience First

Technology exists to serve the emotional and narrative experience, not dictate it.

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Elegant Systems

Modular, extensible architectures with clear design patterns that support creativity and longevity.

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Unity Across Disciplines

Art, design, and engineering aligned under a shared expressive language.

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Empowerment Through Craft

Leave every team stronger — technically, creatively, and collaboratively.

Believability as the North Star

Characters must feel present, intentional, and connected to the world they inhabit.

Our Expertise

Unreal Engine 4 & 5
Real-Time Animation Systems
Performance Capture
Technical Animation
Gameplay Programming
VR/AR Development
Character Systems
Animation Blueprints
Tool Development

Download My Professional CV

A comprehensive overview of my career spanning three decades of real-time animation systems, game development, and immersive technology.

Download CV as PDF

Ready to Work Together?

Let's discuss how we can help bring your characters to life.

Get in Touch