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Project: Ranger
Unreleased Uncharted-style third-person action-adventure game set in a spy-thriller universe, featuring advanced character animation systems.
GameActionAdventureSpy
Client
Black Tusk Studios / Microsoft (now The Coalition)
Role
Technical Animation Director
Year
2011-2013
Overview
Project: Ranger was an unreleased third-person action-adventure game set in a spy-thriller universe, featuring advanced character animation systems built on a non-public pre-release of Unreal Engine 4. As Technical Animation Director, I led the development of animation systems and tools to create immersive and believable character movements, introducing State Machine Conduits, Motion Warping and Inertial Blending techniques to Unreal.
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