logo dark logoo light logo
  • Consulting
  • Projects
  • About Me
  • Contact
  • Posts
logo dark logoo light logo
  • Consulting
  • Projects
  • About Me
  • Contact
  • Posts
mobile logo
  • Consulting
  • Projects
  • About Me
  • Contact
  • Posts

Great Animation Workflow Video from Blue Sky’s Patrick Giusiano

EPIC Animation Tips from Patrick Giusiano on Vimeo....

May 11, 2014
Athomas Goldberg
in Animation Process, Character Animation
0
0
Read More

11 Principles of Puppetry

The directors of the Handspring Puppet Company in South Africa and the artists behind the internationally-acclaimed production of "War Horse" detail the essential elements of a lifelike puppet performance, most of which apply equally to animation - especially game animation where, as in the theater,...

April 14, 2014
Athomas Goldberg
in Character Animation, Character Interaction Design, Game Animation Design
0
4
Read More

Gamasutra – Game Animation Bootcamp: An expert roundtable Q&A

In this roundtable discussion, from last year's GDC Game Animation Bootcamp, several leading game animators talk about the unique challenges and opportunities presented by animating for games. Gamasutra - Game Animation Bootcamp: An expert roundtable Q&A....

March 7, 2014
Athomas Goldberg
in Animation Process, Character Animation, Game Animation Design
0
0
Read More

Altering a Chicken’s Center of Mass to Reproduce Dinosaur Locomotion

As I mentioned in an earlier post, properly modeling the CoM (Center of Mass) of a character in motion is essential to producing lifelike behavior. In this interesting study, from the University of Chile, researchers examined the role of CoM in determining movement style in animals and...

February 11, 2014
Athomas Goldberg
in Character Animation, Character Physics
0
0
Read More

The Backbone of Good In-Game Animation

The human back bone, or vertebral column consists of 33 vertebrae, of which 24 are articulated and 9 are fused at the base of the spine. In games, we don't usually deal with the bones of the sacrum and coccyx, and we often deal with...

January 28, 2014
Athomas Goldberg
in Character Animation, Character Rigging
1
0
Read More